The basic idea of the projects is to build a human machine interface which can be used to control mouse using head-tilt and eye-blink. This mouse-emulating device can be found to be most useful by physically handicapped people who can no longer control the computers using their hands. Since the device relies on user s head and eye movement, it can be used even by patient who are paralyzed from shoulder downward. Simple head movement doesn t require too much energy and neither does eye blinking. Therefore user won t get tired from using this device. In this device or goggle we are using 2D-accelerometer for detecting the movement of the head according to this, the movement of the cursor has been done. A photo sensor detects eye blinking. The Infrared transceiver consists of a 935nm IR transmitter and a phototransistor mounted on the same unit. This detects a strong increase in the reflected signal upon intentional long blink as compared to normal eye blink.
Exploring genomic functions requires accurate hysiological data acquisition to reveal the connection between genomic structure and medical symptoms. Most of these genetic experiments begin by changing certain genomic sequences of laboratory mice and then monitoring their physiological behavior. Physiological parameters typically include blood pressure, EKG, EEG, heart rate, body temperature, and body activity. In order to acquire accurate data with minimum distortion, a miniaturized wireless sensor without battery is highly desired. This work focuses on wireless activity sensor development. A lateral-axis differential capacitive MEMS accelerometer is designed and fabricated in MUMPs process. The system has been characterized with an untethered laboratory mouse. The received signal shows various acceleration waveforms corresponding to different types of mouse activities. The MEMS accelerometer and interface circuit can be potentially integrated with other biological sensors to achieve a miniature implantable biosensing system.
The book Virtual Mouse gives an elaboration of our thesis project where we have put forth our effort and endeavor to design an accelerometer based mouse whose main intent is to be an interface system. We derive our inspiration from the movie Iron Man . In the book we have categorized the basic components that we have used like the accelerometer and microcontroller. We have put forward the working mechanism of the basic components and how their characteristics help us to serve our purpose of designing the project we desire. We have focused on the prospects of the project as well so it can be made into a commercial venture if worked upon. We believe that the book would help as a benchmark for those who intend to work in the field of developing interface systems and bring the science fiction imagination into reality.
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now. And with the release of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how. This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. - Teaches iPhone and iPad application development in language anyone can understand - Provides simple, step-by-step examples that make learning easy - Offers videos that enable you to follow along with the author—it’s like your own private classroom - What you’ll learn - Get both yourself and your computer set up for iPhone and iPad application development. - Start by making small changes to existing applications to build your knowledge and experience before creating your own applications. - Follow steps in plain English to build simple apps and get them working immediately. - Style your application so that it looks good and users can easily navigate through it. - Make use of the iPhone’s touch screen and accelerometer. - Use shortcuts and cheat sheets to create apps the easy way. Who this book is for If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, you’ll be fine.
Place your hand on The Z to feel a level of intuitive control beyond anything you’ve experienced before – you’ll then understand why it was voted CES Gaming Innovation of The Year. Lean the mouse, and your character leans, press harder on a button and unleash a stronger attack. Jump in a plane, spaceship or helicopter and with The Z’s gyroscope technology instantly switch from mouse to analog joystick control. With The Z’s ergonomic design you can customize button placements to give lightning fast access to 18 button actions while barely moving your fingers. The buttons sense how hard you press, providing tactile vibration feedback, so you know when you’ve made a ‘deeper click’. When playing FPSs, Third Person Shooters, MMOs / RPGs, MOBAs or games with driving or flying, The Z’s precision, speed, and intuitive control will bring more realism to your game and give you the edge. It’s time to Play Different. Special Features The Z is a fully featured mouse with a high-performance optical sensor and ergonomics that will give you the edge, whether you are a serious gamer or a professional user. It has many new features including, gyro, accelerometer, touch sensitive buttons, tactile feedback and OLED display. Ergonomics and Design The main mouse buttons are flat, creating a stable platform so you do not nudge the mouse while clicking. The Z can be customized so it fits your hand perfectly. You can choose the fingertip and the trigger button caps to suit the size of your hand and your grip style. Included in your case you’ll see the alternative caps ready for customization. Mouse Trigger Buttons The trigger buttons under the index and middle fingers can be operated in two ways. Each button can be pressed down by slightly straightening the finger. It’s so easy that you can use the buttons for actions you use frequently. In one natural movement curl your finger back and pull back on the buttons like a trigger for additional actions. The height of the buttons can be changed by selecting between taller or shorter button caps. For even finer adjustment, the button caps can be reversed so the contact point can be moved backwards or forwards. Fingertip Buttons The fingertip buttons can be configured to make reaching them easy. If you prefer to move your finger as little as possible, choose the larger button cap. If you prefer something smaller, the smaller button cap option can be inserted instead. Through testing, the team suggested making alternative finger caps to give the user the choice on how these buttons feel. The smaller button cap has a raised portion, and the button cap can be inserted with the raised portion at the front or at the back. Try it for yourself and see what you prefer. To get it sitting perfectly for your hand we have allowed for further adjustment, slide the button cap forward or backward in its slot. Deep Click The Z senses how hard you push the main left and right click buttons, the left and right fingertip buttons, and also the middle wheel button. This feature gives gamers the opportunity to perform what normally is a keystroke in-game. Typically in FPS games, the zoom feature when performing a sniper shot requires a keyboard action. With the Z you can link this action to a deep click. Use The Z Driver Configurator to setup this pressure-sensing capability to perform additional actions as you press harder. What's in the Swiftpoint Z Box? In the retail box, you’ll find the black Swiftpoint Z travel case, which includes long and short fingertip caps x2 and trigger caps x2. FlightStick Extender, adjustable tilt base x2, lock out base x2. The drivers and support documents are available online.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. So Many Fiendishly Fun Ways to Use the Latest Arduino Boards! Fully updated throughout, this do-it-yourself guide shows you how to program and build fascinating projects with the Arduino Uno and Leonardo boards and the Arduino 1.0 development environment. 30 Arduino Projects for the Evil Genius, Second Edition, gets you started right away with the simplified C programming you need to know and demonstrates how to take advantage of the latest Arduino capabilities. You'll learn how to attach an Arduino board to your computer, program it, and connect electronics to it to create your own devious devices. A bonus chapter uses the special USB keyboard/mouse-impersonation feature exclusive to the Arduino Leonardo. 30 Arduino Projects for the Evil Genius, Second Edition: Features step-by-step instructions and helpful illustrations Provides full schematic and construction details for every project Covers the scientific principles behind the projects Removes the frustration factor--all required parts are listed along with sources Build these and other clever creations: High-brightness Morse code translator Seasonal affective disorder light Keypad security code Pulse rate monitor Seven-segment LED double dice USB message board Oscilloscope Tune player VU meter LCD thermostat Computer-controlled fan Hypnotizer Servo-controlled laser Lie detector Magnetic door lock Infrared remote Lilypad clock Evil Genius countdown timer Keyboard prank Automatic password typer Accelerometer mouse
The basic idea of the projects is to build a human machine interface which can be used to control mouse using head-tilt and eye-blink. This mouse-emulating device can be found to be most useful by physically handicapped people who can no longer control the computers using their hands. Since the device relies on user's head and eye movement, it can be used even by patient who are paralyzed from shoulder downward. Simple head movement doesn't require too much energy and neither does eye blinking. Therefore user won't get tired from using this device. In this device or goggle we are using 2D-accelerometer for detecting the movement of the head according to this, the movement of the cursor has been done. A photo sensor detects eye blinking. The Infrared transceiver consists of a 935nm IR transmitter and a phototransistor mounted on the same unit. This detects a strong increase in the reflected signal upon intentional long blink as compared to normal eye blink.